From: Gregory Alan Bolcer (gbolcer@endtech.com)
Date: Mon Oct 30 2000 - 15:13:14 PPET
XBox, PS2, and something cool. 
Also, a developer's review found that while
ps2 has stunning parallel graphics capabilities, most
launch titles have had difficulty accessing these features
because of no-standard development kits, no experience with
the hardware and programming styles, and raw polygon pushing
doesn't take into account AI co-processing. [1]  N-Cube and
Dreamcast also announce intent to collaborate.  [2]
Greg
[1] http://cube.ign.com/news/26984.html
[2] http://cube.ign.com/news/26959.html
> Sega and Nintendo Form Joint
>              Company?
> 
>              And you're not going to believe who's
>              joining in on the fun.
> 
>              October 29, 2000
> 
>              According to the Online version of Japan's
>              Asahi newspaper, Sega and Nintendo are
>              teaming up to form a joint company.
> 
>              The story at Asahi first describes Sega's
>              recently announced losses, stating that Sega
>              revealed to investors in September that its
>              results for the half-year ending September 30th would be less than expected.
>              And that's what happened, with the company announcing a loss of 29.2
>              billion yen today, down from an expected profit of 600 million yen. Poor
>              Dreamcast performance was stated as the cause for the loss. Now, for the
>              full year period ending March 2001, the company expects a loss of 22.1
>              billion yen, down from an expected profit of 1.5 billion yen. This will be the
>              fourth yearly loss in a row for the company.
> 
>              You can read all about Sega's losses in our other headlines today, but this is
>              where the story becomes a bit odd.
> 
>              Sega has stated that it's not basing its future exclusively on Dreamcast --
>              even though it is planning to continue to support the console. As expected,
>              the company is looking to reinforce the network gaming side of its business.
>              In order to achieve this latter goal, Asahi states that Sega will be forming
>              joint companies with, respectively, Nintendo and famed Japanese music
>              producer Tetsuya Komuro.
> 
>              If you're not familiar with Komuro's work, then you probably aren't familiar
>              with Japanese music at all. Komuro has helped to develop such names as
>              Namie Amuro, Ami Suzuki, and Globe, and has had his music featured in US
>              film flop Speed 2.
> 
>              We're not sure what to make of this peculiar announcement. Unfortunately,
>              the Japanese source gives no further details on what these joint ventures will
>              amount to, and how Komuro plays a role in things. The Tetsuyo Komuro
>              thing is real cool if you're a fan of his work (and really - he's quite the
>              musical genius), but perhaps of more relevance to game fans is being able to
>              see Sega and Nintendo mentioned in the same sentence alongside the words
>              "Jointly owned company." 
> 
>              We'll have more on this story soon. 
> 
>              -- Anoop Gantayat, Contributor 
-- Gregory Alan Bolcer | gbolcer@endtech.com | work: 949.833.2800 Chief Technology Officer | http://www.endtech.com | cell: 714.928.5476 Endeavors Technology, Inc. | efax: 603.994.0516 | wap: 949.278.2805
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