From: Eugene Leitl (eugene.leitl@lrz.uni-muenchen.de)
Date: Sat Jul 01 2000 - 00:56:07 PDT
Gregory Alan Bolcer writes:
> Imagine if you could render in 1600x1280@70fps every single frame
> the user would or could see for the next 60 seconds raw cached
> into RAM pre-rendered. You could split it too, you could real-time render
60 seconds? Not for interactive environments, where bifurcations occur
each few ms. You just can't cache them all, even not including the
rendering work. (Unless you can have them rendered in Copenhagen, a la
Teranesia).
> the character, but access the pre-rendered library and scenes and
> deliver them just in time as the user walks around. There's some engine
> that I remember seeing that the close you got to things they
> became infinitely more detailed--sort of like real life.
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