From: Dag Spicer [mailto:email@example.com]
Sent: Tuesday, March 23, 1999 4:11 PM
Subject: Computer History Lecture: "Lessons from 'Toy Story' and 'A
The Computer Museum History Center
"Lessons from 'Toy Story' and 'A Bug's Life'"
Executive Vice President and Chief Technology Officer
Pixar Animation Studios
7:00 PM, Thursday, April 7
Cafe Ozone, Bldg 40, Silicon Graphics, Inc.
Mountain View, CA
"While making 'Toy Story,' 'A Bug's Life,' and now 'Toy Story 2,' Pixar
built a new kind of animation studio - one in which the relationship
between artist and programmer is crucial to the way it works. The
discovery of new processes and ways of thinking is continuing at a rapid
pace and it is safe to say that the way we make films will be significantly
different in the future as a result of what we learn now. There are,
however, some principles of storytelling that are at the heart of what
we do - and this will continue to be true in the future."
Catmull is a co-founder of Pixar and has served as the company's vice
president and chief technical officer since incorporation of the company.
In 1979, Catmull brought his high-technology expertise to the film industry
as vice president of the computer division of Lucasfilm, Ltd. During that
time, Catmull managed development efforts in the areas of computer graphics,
video editing, video games and digital audio. He was also a key developer of
"RenderMan," the Academy Award-winning program that creates realistic
effects for computer graphics and animation.
In 1996, Catmull was awarded the Scientific and Technical Engineering Award
from The Academy of Motion Picture Arts and Sciences for his work. He also
won the Coons Award, which is the highest achievement in computer graphics,
for his lifetime contributions. He is a member of the Academy of Motion
Picture Arts and Sciences and of its Science and Technical Awards
Committee. Catmull earned his B.S. degrees in computer science and
physics and his Ph.D. in computer science from the University of Utah.
Lecture announcement is available at:
Admission free as always, no charge, no advance registration.
Directions to Bldg 40, SGI:
1. Take Hwy 101 to Shoreline Exit (South).
2. Pass the Movie theatre. Turn left on Charleston.
3. Turn right into the SGI Parking Lot.
4. Bldg 40 is at the back of the lot.
A map is available at:
-- Dag Spicer Curator & Manager of Historical Collections The Computer Museum History Center Building T12-A NASA Ames Research Center Mountain View, CA 94035
Offices: Building T12-A Exhibit Area: Building 126
Tel: +1 650 604 2578 Fax: +1 650 604 2594 E-m: firstname.lastname@example.org WWW: http://www.computerhistory.org