Why you are mid carder jobbers.

Tim Byars (tbyars@earthlink.net)
Sat, 24 Apr 1999 10:57:20 -0700


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This is why you are mid carders, not in the running for a main event.
And nowhere near my greatness.

http://finger.planetquake.com/plan.asp?userId=zaphod&id=11975

Remember when I told you Quake Arena would ship Mac first? Read it and
learn your damn role.

4/23/99

The test is not coming out tonight, but we do have a Macintosh
candidate ready to go. If all goes
well tonight, it will be out over the weekend. The Linux/Win32 builds
are not yet ready.

The test version of Quake 3 Arena is just that, a test, and as such we
here at id software need
to have some controls over it as we start to test it out publicly.
Without these controls we
cannot actively track and improve the product in a manageable manner.

We wanted, and are eager to be completely "out there" on all platforms,
but the OpenGL drivers
the product needs for all the platforms are not yet finalized. By
launching on the Mac first it
gives the various 3D board manufacturers some time to get their Win32
OpenGL 3D drivers certified
with Microsoft. We're using, and depend on, the latest and greatest
drivers and want to be able to
distribute those drivers for the Win32 platform.

The Macintosh market is smaller than the Win32 market, and has less
configuration options than the
Linux market. There is only a single OpenGL driver, and the hardware is
essentially always the same.
This is an ideal "controlled" environment for the initial testing.
Basically, if there is a huge
issue with the initial release we're exposing a smaller audience to it.
This turns out to be a good
thing.

The plan is to release the Macintosh version first, followed by the
Linux version, followed by the
Win32 version. We will release on the other platforms as soon as
possible. We will rev the other
platforms as we make new releases.

I hope you understand and agree with this decision/process. It is a
good step towards a timely
release of the full demo and retail product.

Tim

--

"If at first you don't succeed, come back and we'll beat you again." - Degeneration X

<>tbyars@earthlink.net <> --============_-1287145846==_ma============ Content-Type: text/enriched; charset="us-ascii"

This is why you are mid carders, not in the running for a main event. And nowhere near my greatness.

http://finger.planetquake.com/plan.asp?userId=zaphod&id=11975

Remember when I told you Quake Arena would ship Mac first? Read it and learn your damn role.

4/23/99

The test is not coming out tonight, but we do have a Macintosh candidate ready to go. If all goes

well tonight, it will be out over the weekend. The Linux/Win32 builds are not yet ready.

The test version of Quake 3 Arena is just that, a test, and as such we here at id software need

to have some controls over it as we start to test it out publicly. Without these controls we

cannot actively track and improve the product in a manageable manner.

We wanted, and are eager to be completely "out there" on all platforms, but the OpenGL drivers

the product needs for all the platforms are not yet finalized. By launching on the Mac first it

gives the various 3D board manufacturers some time to get their Win32 OpenGL 3D drivers certified

with Microsoft. We're using, and depend on, the latest and greatest drivers and want to be able to

distribute those drivers for the Win32 platform.

The Macintosh market is smaller than the Win32 market, and has less configuration options than the

Linux market. There is only a single OpenGL driver, and the hardware is essentially always the same.

This is an ideal "controlled" environment for the initial testing. Basically, if there is a huge

issue with the initial release we're exposing a smaller audience to it. This turns out to be a good

thing.

The plan is to release the Macintosh version first, followed by the Linux version, followed by the

Win32 version. We will release on the other platforms as soon as possible. We will rev the other

platforms as we make new releases.

I hope you understand and agree with this decision/process. It is a good step towards a timely

release of the full demo and retail product.

Tim

--

"If at first you don't succeed, come back and we'll beat you again."

- Degeneration X

<<>tbyars@earthlink.net <<>

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